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2012英國遊戲市場管理知識分析數據統計(英文版)(PDF 31頁)

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遊戲市場, 市場管理知識, 管理知識分析, 數據統計, 英文版
2012英國遊戲市場管理知識分析數據統計(英文版)(PDF 31頁)內容簡介

2012英國遊戲市場管理知識分析數據統計(英文版)(PDF 31頁)簡介:

Consumers want continuous access games that are, in principle, free. Ideally, their game continuously improves and expands, as a service. If the game gives them value, they are more than willing to spend money.
Game companies need to make their games accessible via all screens as well as adapt their business models. The latter requires organisational change and a continuous balancing act between consumer value and company profit. Hard but it is the only way to remain profitable in this competitive market.

Central location in Europe The Netherlands sits nicely and independently in between Europe’s largest markets: the UK, Germany and France and is known to be a perfect test market for new digital media products.
■Excellent Infrastructure Amsterdam is home to the Amsterdam Internet Exchange, the world’s largest internet hub in terms of both traffic and members
■Multilingual Workforce Amsterdam has always been very international in terms of people, languages and business. It is also easy to attract talent from other parts of Europe to spend some years in Amsterdam.
■Financial Framework Many international companies, such as IKEA have set up their financial HQ in the Netherlands


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